Sunday, 19 October 2008

Dinamica—a stochastic cellular automata model designed to simulate the landscape dynamics in an Amazonian colonization frontier

Britaldo Silveira Soares-FilhoCorresponding Author Contact Information, E-mail The Corresponding Author, a, Gustavo Coutinho CerqueiraE-mail The Corresponding Author, b and Cássio Lopes PennachinE-mail The Corresponding Author, c

a Department of Cartography, Federal University of Minas Gerais, Av. Antônio Carlos, Belo Horizonte 6627-31270-900, Minas Gerais, Brazil b Remote Sensing Center, Federal University of Minas Gerais, Av. Antônio Carlos, Belo Horizonte 6627-31270-900, Minas Gerais, Brazil c Intelligenesis do Brasil Ltda, Av. Brasil 1438, 1505, Belo Horizonte 30140-003, Brazil

Received 2 November 2000;
revised 28 November 2001;
accepted 21 December 2001.
Available online 18 April 2002.


Abstract

Image , a spatially explicit simulation model of landscape dynamics has been developed. Image is a cellular automata model that presents multi-scale vicinity-based transitional functions, incorporation of spatial feedback approach to a stochastic multi-step simulation engine, and the application of logistic regression to calculate the spatial dynamic transition probabilities. This model was initially conceived for the simulation of Amazonian landscape dynamics, particularly the landscapes evolved in areas occupied by small farms

For testing its performance, the model was used to simulate spatial patterns of land-use and land-cover changes produced by the Amazonian colonists in clearing the forest, cultivating the land, and eventually abandoning it for vegetation succession. The study area is located in an Amazonian colonization frontier in the north of Mato Grosso state, Brazil. The model was run for two sub-areas of colonization projects, using an 8-year time span, from 1986 to 1994. The simulated maps were compared with land-use and land-cover maps, obtained from digital classification of remote sensing images, using the multiple resolution fitting procedure and a set of landscape structure measures, including fractal dimension, contagion index, and the number of patches for each type of land-use and land-cover class. The results from the validation methods for the two areas showed a good performance of the model, indicating that it can be used for replicating the spatial patterns created by landscape dynamics in Amazonian colonization regions occupied by small farms. Possible applications of Image include the evaluation of landscape fragmentation produced by different architectures of colonization projects and the prediction of a region's spatial pattern evolution according to various dynamic phases.

Author Keywords: Land-use and land-cover change; Cellular automata; Simulation model; Image ; Amazonian landscape dynamics

Article Outline

1. Introduction
2. Methods
2.1. Model structure
2.1.1. The model data
2.1.2. The calculation of the dynamic variables
2.1.3. The calculation of the transition rates and quantities
2.1.4. The calculation of the spatial transition probabilities
2.1.5. The transitional functions
2.1.6. The Expander function
2.1.7. The Patcher function
2.1.8. The Image software
2.2. Test performance
2.2.1. The test site and its land change conceptual model
2.2.2. The time span for running the model
2.2.3. The input maps
2.3. Model calibration
3. Results and discussion
4. Conclusions
Acknowledgements
References


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Using cellular automata for integrated modelling of socio-environmental systems

JournalEnvironmental Monitoring and Assessment
PublisherSpringer Netherlands
ISSN0167-6369 (Print) 1573-2959 (Online)
IssueVolume 34, Number 2 / January, 1995
DOI10.1007/BF00546036
Pages203-214
Subject CollectionEarth and Environmental Science
SpringerLink DateTuesday, December 07, 2004

Guy Engelen1, Roger White2, Inge Uljee1 and Paul Drazan1

(1) RIKS Research Institute for Knowledge Systems, P.O. Box 463, 6200 AL Maastricht, The Netherlands
(2) Memorial University of Newfoundland, A1B 3X9 St. John's, NF, Canada
Abstract Cellular automata provide the key to a dynamic modelling and simulation framework that integrates socio-economic with environmental models, and that operates at both micro and macro geographical scales.
An application to the problem of forecasting the effect of climate change on a small island state suggests that such modelling techniques could help planners and policy makers design more effective policies — policies better tuned both to specific local needs and to overall socio-economic and environmental constraints.
Paper presented at the ldquoWorkshop on GIS Applications in Coastal Zone Management Of Small Island Statesrdquo, Barbados, April 20–22, 1994. RIKS publication 905000/94100, April 1994.


Fulltext Preview (Small, Large, Larger, Largest)

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Modelling dynamic spatial processes: simulation of urban future scenarios through cellular automatanext term

José I. BarredoCorresponding Author Contact Information, E-mail The Corresponding Author, Marjo Kasanko, Niall McCormick and Carlo Lavalle

European Commission, Joint Research Centre, Institute for Environment and Sustainability, CCR-TP 261, 21020, Ispra (VA), Italy

Received 15 October 2002;
accepted 22 October 2002. ;
Available online 2 December 2002.

Abstract

One of the most potentially useful applications of previous termcellular automatanext term (CA) from the point of view of spatial planning is their use in simulations of urban growth at local and regional level. Urban simulations are of particular interest to urban and regional planners since the future impacts of actions and policies are critically important. However, urban growth processes are usually difficult to simulate.

This paper addresses from a theoretical point of view the question of why to use CA for urban scenario generation. In the first part of the paper, complexity as well as other properties of digital cities are analysed. The role of the urban land use allocation factors is also studied in order to propose a bottom-up approach which integrates the land use factors with the dynamic approach of the CA for modelling future urban land use scenarios.

The second part of the paper presents an application of an urban CA in the city of Dublin. A simulation for 30 years has been produced using a CA software prototype. The results of the model have been tested by means of the fractal dimension and the comparison matrix methods. The simulation results are realistic and relatively accurate confirming the effectiveness of the proposed urban CA approach.

Author Keywords: previous termCellular automatanext term; Land use dynamics; Urban and regional planning; Scenario simulation; previous termGISnext term



Article Outline

1. Introduction
1.1. Characteristics and factors of the urban land use dynamics
1.2. How urban land use factors work: an approach
2. Modelling dynamic spatial systems
2.1. A bottom-up approach for urban land use simulation
3. Methods
3.1. The cell space
3.2. The cell neighbourhood
3.3. The cell states
3.4. The neighbourhood effect
3.5. The transition rules
3.6. Land use demands
4. Results and discussion
4.1. Model results testing
4.1.1. Assessment of accuracy using the radial dimension
4.1.2. Assessment of accuracy using comparison matrices
5. Concluding remarks
Acknowledgements
References
Vitae



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Application of GIS and Web technologies for Danube waterway data management in Croatia

Application of GIS and Web technologies for Danube waterway data management in Croatia

Jadranka Pecar-IlicCorresponding Author Contact Information, a, E-mail The Corresponding Author and Ivica Ruzica

aDivision for Marine & Environmental Research of the Rudjer Boskovic Institute, Bijenicka 54, HR-10000 Zagreb, Croatia

Received 3 May 2006;
accepted 3 May 2006.
Available online 15 June 2006.


Abstract

The paper gives a general description of the Danube waterway data management in Croatia at both national and Pan-European levels. For these purposes, we initiated the development of a specialized geographic information system (GIS), the so-called River IS, which provides efficient waterway related data management for the Croatian part of the Danube River. In addition, Croatian activities in the Pan-European programme Consortium Operational Management Platform River Information Services (COMPRIS) and INTERREG project data warehouse for the Danube waterway (D4D) are described. Focusing on how to solve the major problems identified by “GIS Forum Danube” expert groups, we present our solutions for two important D4D project objectives. The first project objective concerns preparation of national GIS data of the participating countries in the world geodetic WGS84 coordinates as well as checking the transnational compatibility of GIS data. The second important project objective concerns the development of a commonly agreed catalogue of object types and their attributes necessary to describe waterway related data. For example, the conversion of the Croatian national geographic data into Inland ECDIS digital navigation maps is described.

Keywords: Danube waterway; Croatian part of the Danube River; Enviromatics; Environmental informatics; Geographic information system; GIS Forum Danube; COMPRIS; D4D project; Inland ECDIS; Object catalogue




Software availability


Name of software:
River IS; Croatian Inland ECDIS maps

Developer:
Division for Marine and Environmental Research

Contact address:
Rudjer Boskovic Institute, Bijenicka 54, HR-10000 Zagreb, Croatia

Tel.:
+ 385 1 4561140

Fax:
+ 385 1 4680117

E-mail:
pecar@irb.hr; ruzic@irb.hr

Hardware required (for users):
Intel Pentium IV with running Microsoft IE (>6.0)

Software required (for users):
Autodesk MapGuide Viewer (>6.0); Seven Cs AG & Co. KG Inland ECDIS Viewer

Program language:
Java and ASP

Availability and cost:
River IS – restricted (CRORIS project); Croatian Inland ECDIS maps – free from CRUP Web (http://www.crup.hr/eng/index.php)

Article Outline

Nomenclature
1. Introduction
1.1. Inland navigation and environmental protection
1.2. River information services
2. Danube waterway data management in Croatia
2.1. CRORIS project
2.2. Main functionalities of the River Information System (River IS)
3. Data warehouse for the Danube waterway – D4D project
4. Results of our activities in the D4D expert groups
4.1. Development of the inland ECDIS digital navigation map
4.2. Development of the object catalogue
5. Summary and conclusions
Acknowledgements
Glossary
References

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Using Cellular Automata for Integrated Modelling of Socio-environmental Systems

1) Guy Engelen , 2) Roger White , 1) Inge Uljee and 1) Paul Drazan
1) RIKS Research Institute for Knowledge Systems; P.O. Box 463; 6200 AL Maastricht; The Netherlands
2) Memorial University of Newfoundland; St. John’s; NF; Canada A1B 3X9

Abstract
Cellular automata provide the key to a dynamic modelling and simulation framework that integrates socioeconomic with environmental models, and that operates at both micro and macro geographical scales. An application to the problem of forecasting the effect of climate change on a small island state suggests that such modelling techniques could help planners and policy makers design more effective policies --policies better tuned both to specific local needs and to overall socio-economic and environmental constraints.


IntroductionTown and country planners face the difficult task of dealing with a world that is complex, interconnected,and ever-changing. Coastal zone management, urban land-use planning, and the design of policies forsustainable economic development all pose the problem of dealing with systems in which natural andhuman factors are thoroughly intertwined. There is growing scientific evidence that a purely macroscopicapproach to these problems does not suffice, because spatial and organizational details are important inunderstanding the dynamics of such systems (Allen and Lesser, 1991; Kauffman, 1993; Langton, 1992;Nicolis et al. 1989).At the descriptive level, the need for spatial detail is attained in Geographical Information Systems. But,in order to put forward effective measures for changing --or maintaining-- the organization of socio-what is where why it iseconomic and environmental systems, it is necessary not only to know but alsothere. These systems must be understood and managed as coherent dynamic entities, so that systemintegrity is maintained. We present here a dynamic modelling framework and encompassing decisionsupport shell that is capable of integrating socio-economic and environmental factors at a variety of scales,while representing spatial dynamics with a high level of geographical detail. This modelling framework isquite general in terms of the situations to which it can be usefully applied. But we will present it here inthe form of an example --an application concerning the impact of climate change on a small island state.An example: Exploring the Impact of Climate Change on a Small Island.macro-scaleShifting climate conditions, expressed at the in terms of changes in temperature,precipitation, and storm frequency, are likely to affect productivity levels, demand patterns, and exportsand imports, and will probably cause migration of people and their activities as well (see e.g. Alm et al.,micro-scale1993). But all of these effects are actually expressed, on the ground, as phenomena. Forexample, an increase in the total export demand for a particular agricultural product will normally meanthat more land will be required. But the consequences will be very different depending on whether theland is found by converting existing agricultural land or by clearing forested land, especially if the latter iseasily eroded or is itself ecologically significant. Furthermore, changes in productivity that may occur asother activities are displaced onto more marginal land, or as erosion causes loss of fertility, will in turnhave repercussions on the macro-level economics. In other words, the spatial details of land use areimportant in understanding the impact of macro-level changes.No one model is capable of capturing the whole range of these phenomena, from those operating on aworld scale down to those that threaten strips of beach or affect individual fields. For example, spatialinteraction based models, consisting of sets of linked dynamic equations, are useful for representingspatial and temporal dynamics at regional scales (White, 1977; Engelen and Allen, 1986; Pumain et al.,1989), but become computationally impractical when much spatial detail is required (White and Engelen,1993). On the other hand, models capable of dealing with extreme geographical detail, such as thoseavailable in Geographical Information Systems, lack the dynamics required to represent the processesoperating in the system (Brimicombe, 1993). One solution to the problem is to make use of a modellingframework consisting of two linked components --one for macro-level processes and another for thoseoperating at the micro-level. Both components exchange results continuously during the simulation andget the data relevant for their level of detail from the same geographical database, ideally a GIS (Figure1).macro-levelAt the , the modelling framework integrates several component sub-models, representing thenatural, social, and economic sub-systems. These are all linked to each other in a network of mutual,reciprocal, influence (Figure 1, top). The macro level allows for the use of regionalised representationsand for different types of mathematical formulations, thus permitting a more or less detailed modelling ofvarious aspects of the sub-systems as required for specific applications. For the case of the smallprototypical Caribbean Island, the macro-level is modelled as a single point in interaction with the worldoutside.

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Friday, 26 September 2008

Bluetooth GPS Receiver Review

by: John Applin

This is a tiny bluetooth GPS receiver which I bought from Mobile Fun Ltd, I bought this to connect to my O2 XDA 2i PDA and it cost around £40. I was intially looking on google for cheap GPS receivers and this came up as the cheapest. I thought at that price they'll be a catch, and the catch usually being poor performance, but I was pleasantly surprised! This thing really does work, and works well!


After searching for initial reviews on this device I came up with very little other than the reviews from Mobile Fun Ltd, which I was reluctant to trust for fear of them being somewhat biased. I thought for £40 I'll take a chance and so bought it, all credit to Mobile Fun the receiver arrived the very next morning. Upon opening the box I was a little disappointed, all the there was by means of instructions was a small sheet of paper that had been loosely translated from Japanese to English by a dyslexic toddler. You can download the user manual from here and the Tomtom pairing manual from here. After following these instructions you will have it set up in no time. Another thing I noticed was that there is no manufaturer's name or marks anywhere on the device or the packaging, which makes searching for support quite difficult.

A nice touch with this little device is that it is supplied with a battery that is common to a lot of Nokia phones (3.7V 850mAh Li-polymer battery, BL-5C), a quick search on ebay means that you can get replacement batteries for these receivers for about £4 which is good to know should you need one.

What's In The Box?

Bluetooth GPS Receiver x1
12v In Car Adapter (USB) x1
Basic Instructions x1
Battery x1
USB Charging Cable x1

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INTEGRATION OF CELLULAR AUTOMATA AND GIS FOR SIMULATING LAND USE CHANGES

by : Nagaratna P Hegde, * Dr I V MuraliKrishna, **Dr K V ChalapatiRao

Cellular automata have been used as a simulation technique in the study of an impressively wide range of urban phenomena, including regional growth, urban sprawl, gentrification, residential growth, population dynamics, economic activity and employment, historical urbanization, land use evolution, and polycentricity to name but a few.

A spatial model consists of a collection of processes performed on spatial data that will produce information, usually in the form of a map. These models can often be represented as process flow diagrams, like showing how the output from one process can be the input to a subsequent process. C A are ideal for simulating static entities in spatial models and processes that operate by diffusion. They are ideal for encoding spatial structures into simulation models.

The application of CA in land use/land cover/ urban modeling can give insights into a wide variety of urban phenomena. Urban CA
models have better performance in simulating urban growth than conventional urban models because they are much simpler than
complex mathematical equations, but produce results that are more meaningful and useful. Temporal and spatial complexities of
urban systems can be well modeled by properly defining transition rules in CA models. CA simulation provides important
information for understanding urban theories, such as the evolution of forms and structures. GIS is a technology that is used to view
and analyze data from a geographic perspective. The spatial representation of an object and its related non-spatial attribute are
merged into a unified data file. In practice the area under study is covered by a fine mesh or matrix of grid cells and particular
ground surface attribute value of interest occurring at the center of each cell point is recorded as the value for that cell. It should be
noted that while some raster models support the assignment of values to multiple attribute per discrete cell, others strictly to a single
attribute per cell structure

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STUDY OF CELLULAR AUTOMATA MODELS FOR URBAN GROWTH

by: Nagaratna P Hegde, *Dr I V MuraliKrishna, **Dr K V ChalapatiRao

Abstract :
Differential equations, partial differential equations and in some instances,
empirical equations have been the underlying mathematical tools behind spatial
simulation models. Approaches based on cellular automata models are proposed
herein to replace the conventional tools. Issues such as the definition of transition rules, computer implementation with raster geographical information systems and model verification are discussed.

Cellular automata (CA) models consist of a simulation environment represented
by a grid of space (raster), in which a set of transition rules determine the
attribute of each given cell taking into account the attributes of cells in its
vicinities. These models have been very successful in view of their operationality,
simplicity and ability to embody both logics- and mathematics-based transition
rules. It is thus evident that even in the simplest CA, complex global patterns can
emerge directly from the application of local rules, and it is precisely this property
of emergent complexity that makes CA so fascinating and their usage so
appealing.

Keywords Geographic Information Systems; Simulation ,CellularAutomata

INTRODUCTION
Cellular Automata (CA) models were originally conceived by Ulam and Von
Neumann in the 1940s to provide a formal framework for investigating the
behavior of complex, extended systems. CA are dynamic, discrete space and
time systems. A cellular automaton system consists of a regular grid of cells,
each of which can be in one of a finite number of k possible states, updated
synchronously in discrete time steps according to a local, identical interaction

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VECTOR CELLULAR AUTOMATA BASED GEOGRAPHICAL ENTITY

by : 1 Hu Shiyuan and 2. Li Deren
1. School of Resource and Environmental Science , Wuhan University, 129 Luoyu Road, Wuhan, China, 430079
2. School of Remote Sensing Information Engineering, Wuhan University, 129 Luoyu Road, Wuhan, China, 430079

Cellular automata (CA) are mathematical models for systems in which many simple
components act together to produce complicated patterns of behavior (Wolfram, 1985).CA have close associations with complexity theory and have been employed in the exploration of a diverse range of urban phenomena. Urban applications of CA range from traffic simulation and regional-scale urbanization to land-use dynamics, historical urbanization, and urban development. The integration of GIS and CA will accelerate GIS’s ability of simulating geographical process greatly especially (Zhou et al., 2001).

CA models are usually based on fine regular tessellations such as a grid, in which every cell is identical, has identical relations with each of its neighbors, and has a standard neighborhood of cells in which these relations operate. These neighborhoods are strictly local in that they are based on physically adjacent cells. In geographic and urban models, this may be over-simplistic (O'Sullivan, 2000), and it has some restrictions in cellular shape, neighborhood and neighbor rules,which restrict the CA’s ability to simulate real world.The standard CA exists some problems mainly as follows: (1) Space partition, namely determination of space pixel. Each kind of graphical object has itself space scale in the system which plenty of graphical entities exist together. In addition, graphical entity
represents different behavior in different space scale. It is a problem how to determinate a uniform spatial resolution. (2) Precision & Quantity. CA models are usually based on fine regular tessellations, cell is similar to the grid of grid data in GIS, it exists some problems such as imprecise locating and tremendous quantity. (3) Cell space is divided into regular tessellations on abstract space in standard CA. Every cell is identical, has identical relations with each of its neighbors. This kind of CA can expose local reciprocity among cells. But geographical system is a typical complex system, which is a compound system consisted of physical, social and economic subsystems. The complexity is an essential characteristic of Geo-Spatial System for its complexity properties such as non-equilibrium, multi-scale, indeterminacy, hierarchy, self-organizing, self-similarity, randomicity, iterativeness, and so
forth. So regular space system exists hardly in real world.
This paper will explore the relation between geographical space and cellular automata,and
build a extended CA model based on geographical entity in irregular geographical spaces.
In addition, this paper will explore the integrated pattern of GIS and CA.

[+/-] Readmore...

Flash/SWF for GIS

By Chris Goad , The Map Bureau

The advent of programmable vector graphics in web browsers has major implications for GIS on the web.Vector-based web maps can include many forms of interactivity that are handled at the web browser with minimal need for refreshes from the server.

These range from simple zooming and panning, through interactive selection of the data to displayed, up to animated display of temporal processes.Indeed, the online map of the future will present a much richer weave of data and interaction than is currently found even in the user interfaces of GIS systems, let alone in the typical online map experience of the present day - an experience which is typically characterized by a frustrating back-and-forth between viewing of a static map and waiting for the server to download an update.

The event calendar which appears weekly in the DirectionsMag newsletter illustrates the use of this technology for a simple but novel application:



More examples are referenced at the bottom of the article.

Vector capability has been available in principle in the form of Java applets for many years, but for whatever reason, has not been widely used in online GIS applications.The more recent vector graphics technologies for web browsing are Macromedia Flash and SVG.Whether knowgingly or not, nearly every user of the web has been exposed to Flash in the form of the animated illustrations and banner ads.SVG (Scalable Vector Graphics) is a standard recently developed by the World Wide Web consortium (W3C).A recent article in this publication described GIS applications of SVG in some detail.The current article concentrates on Flash, and its advantages and disadvantages as a vector technology for GIS.More precisely, the comparison is between SWF - the file format used in Flash, and SVG, and between the available technologies for rendering and authoring the two formats.

SWF and SVG are in many respects similar technologies, and both satisfy the basic technical requirements needed to support a rich GIS experience on the web.These requirements are: (1) vector (rather than raster) representation of 2D geometrical objects (2) availability of event handling primitives that allow flexible design of interactivity (3) full access from a programming or scripting environment to the geometric and event models, so that arbitrary kinds of animation and interaction can be programmed, and (4) the ability to query the server as needed for incremental updates to the map.SWF and SVG are similar not only in the fact that they both meet these requirements, but in how they represent geometrical data: their primitives for modeling and manipulating the geometrical world correspond closely, though not exactly.

In areas other than geometrical representation, there are significant differences between SWF and SVG.In SVG's favor is its status as an XML language developed under the auspices of the W3C. SVG draws heavily on a variety of XML-related technologies, such as DOM, XLINK, and SMIL, for much of its functionality.A number of practical advantages flow from this, including excellent integration with other web technology, applicability of standard XML tools, familiarity to the large XML community, assurance of long-term stability, and the probability if not certainty of wide-spread adoption.On the downside, the aggregation of all of the standards and technology involved in full SVG functionality is dauntingly complex.

SWF was designed by Macromedia as a lightweight technology with priority given to the requirements for wide-spread adoption.Chief among these was a small plugin for swift downloading, and extensive support for authors and developers to speed the creation of compelling content.The Macromedia SWF authoring tools are particularly effective in three areas: support for creating animation and interaction without programming, integration of sound and video, and integration with server-side applications and development tools, both those of Macromedia and others.

Macromedia has been successful in its efforts: the Flash plugin for Internet Explorer on Windows is 383KB versus 2.3MB for the Windows version of the widely used SVG plugin from Adobe.There are more than one million Flash developers.The Flash player is present in more than 400 million web browsers, recently estimated at more than 96% of the online population.SVG, on the other hand, is a new standard which has not yet achieved ubiquity.

Although SWF is proprietary in the sense that its design is under the control of one company, specification of the format itself is publically available on the web, and tools for generating SWF are available from several sources.A free C++ SDK for writing SWF files is available for download from Macromedia.No royalties are involved in generating or distributing SWF content.The Flash player supports calls to and from scripts running in the browser, making integration with other kinds of web content easy to accomplish.

Where does all of this leave the GIS community? The standards-based approach of SVG makes it highly attractive as a sharable representation of interactive maps for use within the industry, and SVG is already being rapidly adopted for this role.However, there is another purpose for interactive maps: communicating geographical information to the web-browsing public at large.Several applications of this kind are well established, such as route finding services and weather maps. These established applications can be improved in performance and usability with vector-based technology, and there are exiting new possibilities as well.

It is in this role that SWF is an attractive alternative.SWF has the compelling advantage of needing no download of a plugin for most viewers.Requiring a 2.3MB download of an SVG player to view a map is not a realistic way to reach the web masses. If and when the standard installations of popular browsers include support for SVG, and these new browsers have propagated out to the public, this advantage will be reduced.However, the Flash authoring tools and Flash development community will continue to weigh in the balance, and Flash is likely to continue its rapid evolution.

In conclusion, the advent of programmable vector graphics in web browsers will lead to a revolution in the way geographic information is presented online over the next few years.More people on the web can be reached right now with Flash/SWF than with SVG.SVG, on the other hand, fits fully into the W3C world of standards, which will be a decisive advantage for many applications.In any case, we are lucky to have two technologies to support the revolution.

Examples of SWF in mapping applications

Weather maps
http://www.theweathernetwork.com/

City maps
http://www.urhere.com/

Temporal maps from Map Bureau
http://www.mapbureau.com/mapgallery/

Map of a cross-country trip with photographs every mile, developed by Second Story Interactive for Kodak
http://www.kodak.com/US/en/corp/features/onTheRoad/home/index.shtml

Maps of ski resorts
http://www.ifyouski.com/pics/flashmaps/

Map gallery from FreshMaps, including interactive trade show and real estate maps
http://www.freshmaps.com/FreshMaps/gallery/gallery.asp

Layered interactive map of the Middle East
http://www.equatorgraphics.com/temp/Mideast/MiddleEast.html

Educational map building tool from Maps.com
http://www.maps.com/learn/mapkit/

Animation of the build-out of the University of Oregon campus from the U of O InfoGraphics Laboratory
http://geography.uoregon.edu/infographics/CampusBuildout/uobuildout.html

About Flash/SWF technology

The Flash home site
http://www.macromedia.com/software/flash/

The SWF file format
http://www.openswf.org/

A detailed technical comparison between SWF and SVG.
http://www.carto.net/papers/svg/comparison_flash_svg.html

[+/-] Readmore...

Enhancing a GIS Cellular Automata Model of Land Use Change: Bayesian Networks, Influence Diagrams and Causality

Authors: Kocabas, Verda1; Dragicevic, Suzana2

Cellular Automata (CA) models at present do not adequately take into account the relationship and interactions between variables. However, land use change is influenced by multiple variables and their relationships.

The objective of this study is to develop a novel CA model within a geographic information system (GIS) that consists of Bayesian Network (BN) and Influence Diagram (ID) sub-models. Further, the proposed model is intended to simplify the definition of parameter values, transition rules and model structure. Multiple GIS layers provide inputs and the CA defines the transition rules by running the two sub-models. In the BN sub-model, land use drivers are encoded with conditional probabilities extracted from historical data to represent inter-dependencies between the drivers. Using the ID sub-model, the decision of changing from one land use state to another is made based on utility theory. The model was applied to simulate future land use changes in the Greater Vancouver Regional District (GVRD), Canada from 2001 to 2031. The results indicate that the model is able to detect spatio-temporal drivers and generate various scenarios of land use change making it a useful tool for exploring complex planning scenarios.

[+/-] Readmore...